SoundCode For Dolby E Bundle New Version 2.0 Faster and Easier
Introducing SoundCode For Dolby E
SoundCode For Dolby E is a suite of software tools that makes Dolby E encoding and decoding fast and easy on Mac or Windows. SoundCode For Dolby E works great for traditional tape-based workflows and emerging file-based workflows. A Dolby E stream can be encoded fast to a stereo WAV file. The Dolby E stream is easily layed back to video tape on-site or off-site using workstations such as Pro Tools, Nuendo, Fairlight, Pyramix, Final Cut, and Media Composer. A video tape or file delivery can be easily confidence monitored directly in audio workstations such as Pro Tools, Nuendo, Fairlight, or Pyramix. And on the Mac, the new N-Mon utility lets you monitor in realtime using core audio applications such as Quicktime Player and Final Cut or from an external VTR using a core audio interface. SoundCode realtime monitoring detects and displays any CRC errors so you can deliver Dolby E streams with 100% confidence.
Dolby DP600 Compatible
SoundCode For Dolby E is designed so facilities can easily use the powerful Dolby DP600 for faster-than-realtime, file-based processing with audio and video workstations. The Dolby DP600 features Dolby E encoding / decoding, Dolby Digital encoding / decoding, loudness analysis and correction, and more. The DP600 connects to your computer network and operates using audio files. SoundCode acts as a bridge between the workstation and the Dolby DP600 by writing and reading MBWF files that contain Dolby metadata. Just use the Dolby E Encoder tool to create a file and send it off to the DP600 for processing.
Larger then 2 GB Files / SMPTE Ordered
Pro Tools handles files no larger than 2 GB and interleaves audio in film order. The SoundCode For Dolby E plug-in eliminates those limitations by reading and writing files larger than 2 GB using the RIFF64 chunk standard and interleaves audio using the SMPTE standard. Now you can import and export audio in Pro Tools to be compatible with almost any audio system.
Decode / Monitor Tool Confidence Monitoring, Decoding, Dolby Metadata Display
The Dolby E Decode Tool lets you confidence monitor Dolby E streams, play back Dolby E files, decode Dolby E streams, and display Dolby E metadata of files and Dolby E streams. It operates as a standalone application, Pro Tools plug-in, Audio Unit plug-in, and VST plug-in. The standalone application provides file-based decoding so you can decode and import Dolby E into any application that reads WAV files. The RTAS, Audio Unit, and VST plug-ins allow realtime monitoring with almost any audio workstation so you can test and deliver Dolby E files and video tapes with complete confidence. The Audio Unit plug-in also operates in the new N-Mon utility for Mac. N-Mon is a core audio application lets you monitor with core audio applications such as Quicktime Player, Final Cut, or an external VTR using a core audio interface.
Encoder Tool
The heart of SoundCode For Dolby E is the Dolby E Encoder tool. It operates as a standalone application, Pro Tools plug-in, or Final Cut plug-in for almost any workflow on Mac or Windows. The Dolby E Encoder combines up to eight channels of audio and Dolby metadata into a Dolby E stream for file-based or tape-based delivery. It is easy to lay back the Dolby E stream to an external VTR by simply placing the stereo Dolby E WAV file into a stereo track of your workstation software. File-based deliveries are also very easy for off-site laybacks or playout servers.
The SoundCode For Dolby E Suite
SoundCode For Dolby E provides a comprehensive set of tools for workflows with pro audio and video workstations on Mac and Windows. The standalone application provides lightning fast, file-based Dolby E encoding and decoding using WAV files that can be exported or imported with any professional workstation. The Pro Tools plug-ins provide integrated file-based Dolby E encode/decode and real-time RTAS decoding. The Final Cut export plug-in provides simple file-based Dolby E encoding of Final Cut sequences. The Audio Unit and VST plug-ins provide real-time Dolby E monitoring with most pro audio workstations on Mac and Windows. The N-Mon utility for Mac provides Dolby E monitoring for core audio applications such as Final Cut and Quicktime Player.
Specifications And Cost
- Standalone Application - Dolby E Encoder, Dolby E Decoder
- Pro Tools AudioSuite plug-ins - Dolby E Encoder, Dolby E Decoder
- Final Cut Export Plug-In - Dolby E Encoder
- VST, Audio Units, RTAS - Dolby E Decode plug-ins (Stereo, 5.1, and 8-Out)
- Sample Rates - 44.1, 48, 88.2, 96, 176.4, 192 kHz (Dolby E operates at 48 kHz only)
- Pro Tools 7.0 or later. Final Cut Pro / Express 6.0 or later
- Mac OS X and Windows XP / Vista
- $4495 MSRP
Simple Licensing
SoundCode For Dolby E software uses iLok USB key licensing for simplicity and flexibility or a license file tied to the workstation. A single iLok key can be used to authorize all tools on any computer system with SoundCode installed. If you need to use SoundCode on one system one day and another system the next, just move the iLok USB key.
Powerful Standalone Application XML Settings, Batch Processing
SoundCode For Dolby E includes a standalone application that lets you select audio files and edit metadata to encode to a Dolby E stream or export to a MBWF file with Dolby metadata. It also allows you to edit the Dolby metadata in an existing BWF file. The standalone application allows audio and video workstations such as Avid, Final Cut, and Nuendo to add Dolby metadata to audio files and integrate with file-based workflows and use the Dolby DP600.
SoundCode For Dolby E supports XML files that specify all apsects of an encoding or exporting process. You can use a single XML file or multiple XML files to specify sets of processing operations that can be processed sequentially.
SoundCode For Dolby E supports XML files that specify all apsects of an encoding or exporting process. You can use a single XML file or multiple XML files to specify sets of processing operations that can be processed sequentially.
Final Cut Integration
SoundCode For Dolby E version 2.0 now integrates with Final Cut software for easy Dolby E encoding. It operates as an export plug-in that operates on sequences. It automatically uses the sequence time code information for easy setup. Either the sequence start/end times or the sequence in/out times can be used. The audio inputs to the encoder are easily selected from the twenty-four audio outputs that a sequence can provide. A batch encode option lets you select a set of sequences for fast Dolby E encoding.
Pro Tools Integration
SoundCode For Dolby E is designed to smoothly integrate with Pro Tools HD and LE. The Dolby E Encoder Audiosuite plug-in automatically extracts timecode information from the timeline selection and the session setup. The Dolby E Decoder Audiosuite plug-in will import and spot audio into the timeline with sample accuracy. The RTAS plug-in follows Pro Tools MIDI time code to play back a WAV file in realtime, sample accurate. Just point it to a file, press play, and you hear the Dolby E stream or MBWF file. And the RTAS plug-in works well with Pro Tools LE by levarging auxiliary output stems and outputting up to eight channels for complete surround monitoring and layback.
MBWF Files
An MBWF file is a type of WAV file that has up to eight channels of audio and Dolby metadata in it. Dolby metadata contains important information for broadcasting such as how loud the audio is, how it should be down mixed to stereo, and what the audio channel layout is. Because a single MBWF file holds the audio and metadata, it is a very convenient format for delivering and receiving audio between workstations and facilities. For example, a mixing engineer can make a 5.1 mix and stereo LtRt mix for a television program. Then, the engineer can package the two mixes and the Dolby metadata into a single file and send it to a facility for Dolby E encoding. MBWF files contain a Dolby metadata “chunk” that specifies the metadata. The metadata chunk applies to the entire file. MBWF files are not capable of having metadata that changes over time. Other applications are delivery to a DVD authoring facility, delivery to a broadcast playback server, or processing by a Dolby DP600.
Dolby Metadata
Digital television broadcasting uses Dolby Digital to deliver high-quality sound to consumers. But for it to work right, the broadcaster's encoding hardware needs to know information about the audio such as loudness and how it should be downmixed. That information is called Dolby metadata. SoundCode For Broadcast allows audio professionals to embed Dolby metadata in the audio using Dolby E or MBWF files. Now programs can be delivered as a file of audio and metadata for use by broadcasters, Dolby E encoding facilities, video layback facilities, distribution networks, or anyone downstream in the broadcast chain.
About Dolby E
Dolby E was developed by Dolby Laboratories to carry eight channels of audio and metadata on digital videotapes or AES cables using two channels of PCM audio. If you listen to a Dolby E stream, you will hear loud bursts of noise that can damage your hearing or speakers if listened to at loud volume. A Dolby E decoder must be used to process the Dolby E stream and output the original encoded audio and metadata. Dolby E is often used to deliver audio and metadata on a digital videotape for television broadcasting. The audio being delivered (a 5.1 surround mix and a stereo mix, for example) is first Dolby E encoded to a Dolby E stream and recorded to two audio channels of the tape. The tape is played back by a broadcaster and fed to a Dolby E decoder. The Dolby E decoder will output the 5.1 surround mix, the stereo mix, and the metadata. Often, the decoded audio and metadata is connected to a Dolby Digital encoder used in ATSC and digital cable television brodcasting. Dolby E is also being used to deliver audio in file-based workflows.




